Tuesday, April 24, 2012

Cure Poison

Biomancy - 6 points

(-80%) Healing (B59) [30] (Affects self and others +50%; Ranged +40%; Magical -10%; MTP 1-8, -80%; Capped  16 FP, -0%; Reduced Range, 10 yards, -30%; Poison Only -40%)

This spell will cure those affected by poison. This spell requires a skill roll at a modifier determined by the GM. The modifier to cure the poison will usually equal the HT penalty of the poison. For example, a poison that is HT -2 to save against will typically be skill -2 to cure. The MTP cost is equal to the skill penalty, and the FP cost is equal to twice the skill penalty, minimum 1 FP and 1 MTP. For instance, it would cost 4 FP and 2 MTP to cure a poison that is skill -2 to cure. The spell is capped at 16 FP and 8 MTP, so there are some very rare deadly poisons that might not be affected by the spell.

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