2 point per level advantage
"You are difficult to frighten or intimidate! Add your level of Fearlessness to your Will whenever you must make a Fright Check or must resist the Intimidation skill (p. 202) or a supernatural power that induces fear. You also subtract your Fearlessness level from all Intimidation rolls made against you." - p. 55
Showing posts with label fright check. Show all posts
Showing posts with label fright check. Show all posts
Friday, March 30, 2012
Combat Reflexes
15 point advantage
"You have extraordinary reactions, and are rarely surprised for more than a moment. You get a +1 to all active defense rolls (p. 374), +1 to Fast Draw skill, and +2 to Fright Checks (p. 360). You never freeze in a surprise situation, and get a +6 on all IQ rolls to wake up, or to recover from surprise or mental stun. Your side get +1 on initiate rolls to avoid a surprise attack - +2 if you are the leader (p. 393)." - p. 43
Combat Reflexes can be bought after character creation.
"You have extraordinary reactions, and are rarely surprised for more than a moment. You get a +1 to all active defense rolls (p. 374), +1 to Fast Draw skill, and +2 to Fright Checks (p. 360). You never freeze in a surprise situation, and get a +6 on all IQ rolls to wake up, or to recover from surprise or mental stun. Your side get +1 on initiate rolls to avoid a surprise attack - +2 if you are the leader (p. 393)." - p. 43
Combat Reflexes can be bought after character creation.
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